Hello, i just discovered this page about your program, and read about the lack of feedback, so let me tell you how i feel about this.
The screenshot alone should be more attractives, here i'm guessing how PolyOne works, and what it can do. Some screens, with wireframe let me guess some interesting features, but that's not supposed to be guessed.
So rework your screenshot, add a logo to the page maybe, but please, please add a few videos showing it in action, features, tricks, whatever that give ideas of what's it all about!
And let me tell you 10 is a good price i'm willing to pay for something like this, if it's stable enough to be usable in production, with few updates if needed.
The "no grid" 2D map editor looks promising, Good luck with it. :)
Please can you explain more deeply what you mean about the screenshots? To me, it's clear what they demonstrate, this is a development tool and not a game or game engine after all, but of course knowing everything about it I have a very biased perspective!
I agree 100% about videos, sure I have a manual which is now much better than the old version because it explains how to do things rather than explaining the user interface, but videos are definitely a more attention-grabbing format for such things and would be more convenient for many. You'd probably be surprised to learn my biggest hesitation with that is just my voice, as I have a rare accent that could sound unnatural and offputting to many. I would never use AI or computer-generated voices for this, but paying someone else for voiceover doesn't seem right either, so I don't know what the best approach is.
Thanks also for your reassurance on the price, with the catch of stability. I've used it for a few things, but my ambitions are bigger than my patience and I don't feel any of those projects are good enough to be ready to post here yet. As for PolyOne 3 Pro itself, there are one or two bugs that really need addressing sooner rather than later. This project needs some love in general, but it's easy to give into the temptation to use it as for other things as it is.
So it's regrettably been a while since a PolyOne3 update to either the Pro or Lite versions. Life, burnout and the need to work for a roof over my head got in the way. Furthermore, I had a version that was nearly ready for release, but experienced a hard disk issue and much of my work was corrupted. I had an external backup drive but it was also broken, and the source files of PolyOne3 do not fit well with Source Control, so I lost all the changes, obviously very discouraging.
Well I'm finally trying to get back to work on PolyOne3 starting with a .obj export and a rewrite of the manual focused on How-To's and Q&A as a manual rewrite seems much more useful for someone that wasn't inside my head seeing the thought process unfold behind all of how and why PolyOne3 was designed the way it is. I can't set a deadline on this for sure but a month should be sufficient.
I've had very little feedback on PolyOne3 and I worry that's because usability issues stop people from finding uses for it, so please let me know if or what you have found PolyOne3 useful for as I'd be very interested!
I think my advice is the same to so many right now. Lower the price not because your software is not worth $15, but because right now more people have $5 to spare than $15 or even $10.
More people will try it on itch that way. Raise the price incrementally as you add more and more features, or the economy changes. I wish you the best of luck either way.
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Hello, i just discovered this page about your program, and read about the lack of feedback, so let me tell you how i feel about this.
The screenshot alone should be more attractives, here i'm guessing how PolyOne works, and what it can do. Some screens, with wireframe let me guess some interesting features, but that's not supposed to be guessed.
So rework your screenshot, add a logo to the page maybe, but please, please add a few videos showing it in action, features, tricks, whatever that give ideas of what's it all about!
And let me tell you 10 is a good price i'm willing to pay for something like this, if it's stable enough to be usable in production, with few updates if needed.
The "no grid" 2D map editor looks promising,
Good luck with it. :)
Thank you so much for the honest feedback!
Please can you explain more deeply what you mean about the screenshots? To me, it's clear what they demonstrate, this is a development tool and not a game or game engine after all, but of course knowing everything about it I have a very biased perspective!
I agree 100% about videos, sure I have a manual which is now much better than the old version because it explains how to do things rather than explaining the user interface, but videos are definitely a more attention-grabbing format for such things and would be more convenient for many. You'd probably be surprised to learn my biggest hesitation with that is just my voice, as I have a rare accent that could sound unnatural and offputting to many. I would never use AI or computer-generated voices for this, but paying someone else for voiceover doesn't seem right either, so I don't know what the best approach is.
Thanks also for your reassurance on the price, with the catch of stability. I've used it for a few things, but my ambitions are bigger than my patience and I don't feel any of those projects are good enough to be ready to post here yet. As for PolyOne 3 Pro itself, there are one or two bugs that really need addressing sooner rather than later. This project needs some love in general, but it's easy to give into the temptation to use it as for other things as it is.
Thanks again for the warmth and honest feedback!
So it's regrettably been a while since a PolyOne3 update to either the Pro or Lite versions. Life, burnout and the need to work for a roof over my head got in the way. Furthermore, I had a version that was nearly ready for release, but experienced a hard disk issue and much of my work was corrupted. I had an external backup drive but it was also broken, and the source files of PolyOne3 do not fit well with Source Control, so I lost all the changes, obviously very discouraging.
Well I'm finally trying to get back to work on PolyOne3 starting with a .obj export and a rewrite of the manual focused on How-To's and Q&A as a manual rewrite seems much more useful for someone that wasn't inside my head seeing the thought process unfold behind all of how and why PolyOne3 was designed the way it is. I can't set a deadline on this for sure but a month should be sufficient.
I've had very little feedback on PolyOne3 and I worry that's because usability issues stop people from finding uses for it, so please let me know if or what you have found PolyOne3 useful for as I'd be very interested!
I think my advice is the same to so many right now. Lower the price not because your software is not worth $15, but because right now more people have $5 to spare than $15 or even $10.
More people will try it on itch that way. Raise the price incrementally as you add more and more features, or the economy changes. I wish you the best of luck either way.